"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Node = void 0;
/* eslint-disable no-use-before-define */
var heap_1 = require("./heap");
/**
* @class
* @classdesc
* The Node class represents a node in the grid, normally you don't need to use this one, usually the pathfinding algorithm will return a [PathNode]{@link PathNode}
* @param {boolean} walkable If false the node is an obstacle
* @param {number} x The x position in tile unit
* @param {number} y The y position in tile unit
* @param {number} width The width of the tile in px
* @param {number} height The height of the tile in px
*
* @property {number} x The x position in tile unit
* @property {number} y The y position in tile unit
* @property {number} worldX Only exists on the nodes returned by the pathfinding algorithm and represents the x position in pixels
* @property {number} worldY Only exists on the nodes returned by the pathfinding algorithm and represents the y position in pixels
* @property {number} width The width of the tile in px
* @property {number} height The height of the tile in px
* @property {boolean} walkable If false the node is an obstacle
* @memberof module:PhaserPathfinding
*/
var Node = /** @class */ (function (_super) {
__extends(Node, _super);
function Node(
/**
* If true the node is walkable
*/
walkable,
/**
* The x position in tile unit
*/
x,
/**
* The y position in tile unit
*/
y,
/**
* The width of the tile in px
*/
width,
/**
* The height of the tile in px
*/
height) {
var _this = _super.call(this) || this;
_this.walkable = walkable;
_this.x = x;
_this.y = y;
_this.width = width;
_this.height = height;
return _this;
}
Object.defineProperty(Node.prototype, "name", {
/**
* Used for by the pathfinding algorithm
* @ignore
*/
get: function () {
return "".concat(this.x, ",").concat(this.y);
},
enumerable: false,
configurable: true
});
/**
*
* This is used internally by the pathfinding algorithm
* @param {Node} other Another node to compare the cost
* @return {number}
*/
Node.prototype.compare = function (other) {
if (!other) {
return -1;
}
var compare = this.fCost - other.fCost;
if (compare === 0) {
compare = this.hCost - other.hCost;
}
return -compare;
};
/**
*
* This is used internally by the pathfinding algorithm
* @param {Node} other Another node to compare the equality
* @return {boolean}
*/
Node.prototype.equals = function (other) {
if (!other) {
return false;
}
if (!(other instanceof Node)) {
return false;
}
return this.x === other.x && this.y === other.y;
};
return Node;
}(heap_1.HeapItem));
exports.Node = Node;
//# sourceMappingURL=node.js.map